Panterl - Whispers of War

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Session 1
Justice at the Span

I’ll be updating this over the course of the week, but wanted to get some stuff in here while it’s still fresh

Our fresh new group of adventurer’s, Rat Fuck “Reese,” Teet Underbottom, and Lao (the Monk) met up by chance on the streets of Kellian. Unfortunately, before they could do much more than “enjoy” a bit of the halfling bard’s music, they found themselves wrapped up in the politics of the kingdom. Somehow, all three were taken prisoner and marked for execution by a retinue of the king, Orlan Strand.

On the bridge, the king’s chief advisor argued with representatives of the duchess, Lerisa Arimor, about the abuse of guests in the city. Before the matter could be resolved, all of the prisoners were pushed off the bridge and presumably executed.

Instead of finding themselves in the halls of the dead, our players each found themselves alive, and mostly well, in the cellar of one of the duchess’ estate. Before they could make their way out, the duchess and her top advisors arrived to question the men on why the king was in such a hurry to execute them, and why they were found with a paper with a contract on the king by the Black Mask. None of the PCs had any idea who would have put them on the list, but they were all linked to it by scraps of paper on the bodies of one of the other victims.

After asking a goblin named Giggles Greenear, visiting the Wandering Bard tavern, and receiving a few more cryptic messages from the Black Mask… the players were pointed to the merchant, and supposed smuggler Olsha Fel. The initial meeting went poorly after “Rat Fuck” Reese headbutted Olsha, bringing the guards and earning the adventurer’s time in a prison cell.

The time in the cell was short lived, after a fairly violent breakout left several corrupt guards dead and injured, along with the corrupt Captain Fush. Papers were found that implicated him in the smuggling ring, and two fellow prisoners mentioned something about a cult that was moving poisoned grain through the city before they made their escape from the jail.

The players found a secret hatch to a smuggler’s tunnel in the Captain’s room, and a well-placed boot strike opened the door and sent Reese falling into the tunnel…


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